Work can’t be fun

Dan Pallotta writes that worry isn’t work, and that our attitude of self-punishment equalling responsibility is flawed.

We have to rethink what it means to work and to be productive. We have to disentangle self-hatred from responsibility, self-criticism from self-care.

What does re-thinking mean in this case? Start thinking of being hard on yourself as being irresponsible. Start thinking of wasting half of your brain power on fantasies about your own destruction as self-indulgent. Conflate self-negativity with laziness. Start thinking of time for yourself as being responsible. Start thinking of a healthy mid-day meal as essential to your productivity, time away from your desk as productive.

It also doesn’t hurt to find a job doing something that you love. They say you never work a day in your life.

August 26, 2010 ·

Data visualization history

Here’s an interactive overview of the milestones in the data visualizations. It’s a kitchen sink approach, so the interface is a little bit on the awkward side, but there’s a ton of information there.

The periodic table of visualization methods might be of interest as well. It’s easier to see examples of the method, but light on background information.

August 13, 2010 ·

Vitamin soup

An article from Richard Morgan about his experiences in seven years as a freelance writer.

Freelancing requires such strict adherence to toadyism, to sycophancy, to the grubbiest, lowliest submissions. It is an on-spec life and it is full of what can only be described as insane serendipity (or serendipitous insanity).

An interesting read if you’ve got any designs on being a freelance writer.

August 11, 2010 ·

The first digital camera

The first digital camera

Steve Sasson created the world’s first digital camera in 1976, while working at Kodak. He discusses the development of the camera in this video.

It was a camera that didn’t use any film to capture still images – a camera that would capture images using a CCD imager and digitize the captured scene and store the digital info on a standard cassette. It took 23 seconds to record the digitized image to the cassette. The image was viewed by removing the cassette from the camera and placing it in a custom playback device.

Given Moore’s Law, they estimated that it would take 15 to 20 years before such a camera reached the general consumer. The patent file contains a description and drawings of the apparatus.

August 9, 2010 ·

Huxley vs Orwell

Huxley vs. Orwell

Amusing Ourselves to Death, a comic from Stuart McMillen, comparing the futures found in Huxley’s Brave New World and Orwell’s 1984. The comic is based on Neil Postman’s book of the same name. It essentially comes down to our society having more in common with Huxley’s vision than Orwell’s.

August 8, 2010 ·

Madden history

The story behind Madden NFL and how it became a video game dynasty (via marc). EA saved more than $35 million by reverse engineering the SEGA console, and signing a deal that guaranteed they wouldn’t give the technology to competitors.

Hawkins assembled a team to reverse engineer the console — that is, figure out a way to make EA’s games run on Sega’s hardware without its technology or approval as a way to avoid licensing fees altogether.

The game has evolved far beyond it’s modest roots, and can be somewhat daunting to play for the first time. I find the same thing when I try to sit down with one of the newer incarnations of the NHL series, compared to the console game. In the versions I played as a kid, you could pretty much just shoot, pass and check. I imagine most of the EA sports games are like that these days, drifting more towards simulation than arcade style play.

August 7, 2010 ·

8 Faces magazine

8 Faces in the wild

My copy of Elliot Jay Stocks’ new magazine, 8 Faces, just arrived in the post this morning. I was lucky enough to snag a copy during the short period before it sold out. Given the nature of the online typography community, I had a feeling the limited print run would be snapped up in short order. There is still a pdf available for purchase if you’re interested.

The magazine is devoted to typography, asking eight leading designers which typefaces they would use if they were limited to just eight for the rest of their lifetime. It features interviews with Erik Spiekermann, Jessica Hische, Ian Coyle, Jason Santa Maria, Jos Buivenga, Jon Tan and Bruce Willen & Nolen Strals. It also features an introduction by John Boardley and artwork by Able Parris (available for download).

I’ve had the pdf sitting around for a couple weeks, but have avoided reading it, because I wanted to see the magazine in print first. Can’t say that I’m disappointed for waiting, there’s been a lot of care and effort put into it. Elliot has written an article about his experiences with getting it published. The magazine is gorgeous and I’m looking forward to sitting down and reading the entire thing.

August 5, 2010 ·

Typefaces of the decade

Paul Shaw picks the ten typefaces of the decade.

It is not a list of my favorite typefaces, nor is it a list of the most popular typefaces. Instead, it is a list of typefaces that have been “important” for one reason or another. However, I am not going to provide my reasons. Instead, I am going to let the readers of this blog see if they can figure out the contribution that each of these ten faces makes. This list is not definitive. It is only a suggestion. There are several other typefaces I reluctantly jettisoned because I wanted to keep the list small.

As with any such list, there are bound to be those who agree and disagree with the typefaces. He provides the rationale for each of his choices in one of the comments.

I am not a big fan of a number of faces on my list–some I detest and others I just find ugly–which is why it is not a list about popularity or about aesthetics but about something more elusive. There is a bias in my list toward typefaces that are functional, experimental or somehow the “first”.

August 4, 2010 ·

You’re your own boss now

Connor O’Brien takes a look at your day as a freelance writer.

Alright, now you’re out of bed. You’ll work two hours later to make up for the wasted time. Or maybe you’ll just work a little harder during the day. Yeah, that’s it. Don’t work longer, work smarter. You read that somewhere.

Or your day as pretty-much freelance anything. It’s all about motivation and self-control, which can easily go flying out the window.

August 4, 2010 ·

Bill Murray interview

Dan Fierman snags a rare interiew with Bill Murray.

I don’t think a director, as often as not, knows what is going to play funny anyway. As often as not, the right one is the one that they’re surprised by, so I don’t think that they have the right tone in their head. And I think that good actors always—or if you’re being good, anyway—you’re making it better than the script. That’s your fucking job.

August 4, 2010 ·

Photo tampering history

Hany Farid keeps an archive of photo tampering throughout history. Altering photographs to tell a different story is nothing new, it’s been happening for more than a hundred years. Stalin, Mao and Hitler removed their old friends from photographs too.

August 3, 2010 ·

Interface Overload

Derek Punsalan examines the interface choices available in a selection of washing machines, or as he puts it, not going into orbit, just looking for clean clothes. We’re a long way removed from the relative simplicity of the old machines, although one of their added features involved losing an arm. Innovation isn’t just about incremental improvements and greater safety, it means more features, more buttons and more blinky lights.

Interface Overload

The article reminded me of an exam question in a human-computer interaction course that I took years ago. We were asked to describe the best user interfaces that we had encountered. I chose to describe the space-heater in my room, it was great. The machine had one button, one switch and a few LEDs. You pressed the button to turn it on. The LEDs indicated the current temperature, and you pressed the button again to cycle through them. The switch on the base allowed the heater to rotate. After moving to an exceedingly hot top-floor apartment, I no longer needed the heater. So, I lent it to a friend’s housemate, who decided to dry clothes on the wee thing. It blew up. Although she was lacking in the brain department, the girl still has all of her limbs.

I’m still a fan of minimal hardware interfaces, with Apple handhelds being the obvious example. Another one of my favourites are the basic CrockPot models — one switch with three settings (off, high, low). Although, they’ve tried to muck things up with all manner of digital crap. But that’s progress.

July 28, 2010 ·

Sledgehammer and whore

Sledgehammer and whore, a great story from a screenwriter named Josh, which details an unusual break-in at his office and how it could be pitched as a show.

July 28, 2010 ·

Vintage firing control computer

A US Navy training film describing the mechanical computing involved in vintage firing control mechanisms.

July 28, 2010 ·

Street-fighting Mathematics

Sanjoy Mahajan’s book, Street-fighting Mathematics, is about the art of educated guessing and opportunistic problem solving.

In problem solving, as in street fighting, rules are for fools: do whatever works—don’t just stand there! This engaging book is an antidote to the rigor mortis brought on by too much mathematical rigor, teaching us how to guess answers without needing a proof or an exact calculation.

The book is available in traditional dead-tree format and also for download under a Creative Commons license.

July 27, 2010 ·

Dieter Rams ethos

A video about the design ethos of Dieter Rams.

July 21, 2010 ·

MacPaint source

Apple has donated the the MacPaint source code to the Computer History Museum. Bill Atkinson was responsible for the code, including QuickDraw, which formed a large portion of the MacOS.

A reporter asked Steve Jobs, “How many man-years did it take to write Quick Draw?” Steve asked Bill, who said, “Well, I worked on it on and off for four years.” Steve then told the reporter, “Twenty-four man-years”. Obviously Steve figured, with ample justification, that one Atkinson year was the equivalent of six ordinary programmer years.

The main source is written in Pascal, and is quite beautiful to read — you can tell that he took pride in it. The rest of the code is written in assembler language for the 68000 processor.

July 21, 2010 ·

Riepl’s Law

In 1913, Wolfgang Riepl, chief editor and a Nuremburg daily, made this statement in his dissertation concerning ancient modes of news communications.

New, further developed types of media never replace the existing modes of media and their usage patterns. Instead, a convergence takes place in their field, leading to a different way and field of use for these older forms.

The old doesn’t necessarily die out. In some instances, the old methods are absorbed or recycled into a new form. In others cases, those methods are refined and distilled down to their essence.

July 20, 2010 ·

SEO optimized headline

Gene Weingarten on the current state of print journalism and its bastardization online.

Call me a grumpy old codger, but I liked the old way better. For one thing, I used to have at least a rudimentary idea of how a newspaper got produced: On deadline, drunks with cigars wrote stories that were edited by constipated but knowledgeable people, then printed on paper by enormous machines operated by people with stupid hats and dirty faces.

The article skewers the online practice of writing headlines for machines, rather than readers. A good headline will likely garner just as much attention after being picked up by a human, and subsequently blogged, liked, retweeted and carrier-pigeoned, as it would from being a top search query.

July 19, 2010 ·

Tetris origins

Origins of Tetris t-shirt graphic

Let the Game Continue, for those that were curious where Tetris pieces originated. The graphic is from a t-shirt by Eduardo San Gil at Threadless.

July 18, 2010 ·

Dueling Carls

Talking Carl is an iPhone app that will record some audio and play it back at a higher pitch. This is what happens when you place two of them beside each other.

There’s something about this video that had me doing a deep belly laugh. It’s probably the slight pause before it becomes unintelligible. It reminds me of watching Gir from Invader Zim

July 16, 2010 ·

On teaching design in Mozambique

From an interview with designer Barbara Alves about teaching in Mozambique.

For example, students in the graphic design course asked me to give them lessons in color, insisting they knew nothing about it. This really surprised me. My immediate answer was, “But you should teach me! You’re surrounded by color and use it in such powerful ways in every aspect of daily life. I admire you for it!” Their response was to laugh and say, “But Teacher! That’s not design! We need to use design colors.” From talking to my students and people in the cultural sector, I got the impression that design was this distant, quite artificial, field they had to adapt to.

July 16, 2010 ·

Fat in London sewers

Walls of fat removed from London’s sewers.

Enough fat to fill nine double-decker buses is being removed from sewers under London’s Leicester Square. A team of “flushers” equipped with full breathing apparatus has been drafted in with shovels to dig out an estimated 1,000 tonnes of putrid fat.

Pleasant.

Update: Just in-case you wanted to see some video footage of the fat removal.

July 15, 2010 ·

Lightroom presets

Presetpond is a community for sharing Lightroom and Aperture presets.

July 15, 2010 ·

Space bomb

In the summer of 1962, the U.S. blew up a hydrogen bomb in outer space. Apparently, they were trying to see if the Van Allen radiation belt could be used to attack a hostile nation.

In any case, says the science history professor, “this is the first occasion I’ve ever discovered where someone discovered something and immediately decided to blow it up.”

It was one of those scientific theories that had “good idea” written all over it.

July 8, 2010 ·

On LEGO

You can still buy a giant box of LEGO with 1600 bricks. That’s for those people that moan about the number of paint-by-numbers sets, branded kits and general non-creativeness of LEGO compared to when they were growing up. I’d also recommend the x-large grey baseplate — it was one of my favorites.

June 29, 2010 ·

Mario 3 speed run

A video of someone beating Super Mario 3 in eleven minutes, and a poster outlining the button sequence needed to do it. Although, it’s really skill more than anything.

June 27, 2010 ·

Writing ideas

Bernadette Mayer’s list of journal ideas — exercises and experiments in writing. Filed away for future reference.

June 24, 2010 ·

Uncovered posters from the 1950s

An interesting set of advertising posters from the 1950s recently uncovered at the Notting Hill Gate tube station in London. The passageway had been sealed off when the lifts were replaced with escalators.

Google type

Typekit and Google have teamed up to create the open-source WebFont Loader. The software can make use of Typekit’s extensive library, Google’s new collection of webfonts or it can be self-hosted.

May 22, 2010 ·

Eightface is a weblog by Dave Kellam, a designer, developer and educator, currently residing in England. The site serves as his perennial soapbox and clearinghouse for random information.

  • Ferris wheel
  • Small dog
  • Beer and text
  • Ice Cream
  • Too fast!
  • Couple